Oculus Quest (1 & 2)
While this lesson was designed for the Quest 1, it is still true for the Quest 2 as well.
The headset comes with head mounted display, USB Cable & Chargers,, Reference Guide, Safety & Warranty Guide, Glasses Spacer, Controllers & Lanyards, and two double AA Batteries.
The headset has 4 infrared cameras on the front of the headset that track the room, controllers and hands.
This allows it to do what is called ‘room-scale tracking’ or positional tracking. This tracking of the headset in 3D space is one of the most important & powerful parts of virtual reality, and what makes it feel so real.
It is important to avoid touching or damaging the lenses of these cameras. Treat them with the same care as any lense of any camera, and if you are to clean them, use a dry microfiber cloth like the one provided with the headset.
These infrared cameras are designed to work with normal indoor lighting. Direct sunlight can cause them to become overwhelmed with the suns infrared light, and temporarily stop functioning. While this may not cause damage to your headset, this is important to note that the headset will not function properly in direct sunlight. You should take this into consideration when picking a space to run your virtual reality with windows and open areas.
On the inside of the headset there are two lenses and displays. One for each eye. The displays have a high-pixel -density similar to on smartphone. The displays are only visible by looking through the lenses. The lenses act like magnifying glasses, making the display seem bigger and moving the depth of field furhter away from your face. By have one display for each of your eyes, the headset will display slightly different images on each creating an illusion of depth. When you puto n these headsets, your brain does not see the screens in-front of you, but instead a varying and vast illusion of a complete 3D reality.
It is a combination of this 3D display and tracking technology that brings the illusive reality to life, convincing your subconscious it is real even if you consciously know it is not.
It is important to not store or leave your Quest anywhere where it can be exposed to sunlight. The lenses inside your headset can be permanently damaged from less than a minute of exposure to direct sunlight even if it’s indoors. Do not use your Quest outdoors.
If you need to transport your Quest, do so in a bag or case that keeps it safe and protected from direct sunlight.
Inside the headset there is also a face sensor, used to detect if the headset is being worm. This sensor will wake take the headset out of sleep mode when it detects a face, and will put it back into sleepmode after you take it off.
On the side of the headset is a power button. Touching this button will wake the headset up, similar to the face sensor, or if it is already turned on, this button will put it back into sleep mode. If the headset is turned completely off, you can hold in this button for 2 seconds to turn it on. Additionally, if your headset is on, you can press and hold this button for 2 seconds to shut it down completely, or restart the headset.
On the other side of the headset is the USBC port for charging or connecting to a computer. Connect the 3m USB-C cable to the headset and power to charge the headset.
On a full charge, the headset will typically last 2 hours of straight play time, and if the headset runs out of batter can still run while it is charging. This same cable can be used to connect the headset to a computer if needed for special cases like SideLoading or running Oculus Link.
There are two headphone ports on each side of the headset. You can use either of them, or both of them for stereo sound. We recommend over-ear headphones for hygiene.
On the bottom right of the headset are volume buttons to adjust the volume mid app. The volume can also be adjusted remotely from the mobile app.
The Oculus Quest has two controllers. A left controller and right controller for each hand. These controllers are designed to fit comfortable in their respective hands.
The controllers run of one AA battery each. You can slide the battery cover off by pushing down on it with your thumb.
The controllers are tracked in 3D space from the tracking rings ontop of each controller. Each ring has a series of infrared LED lights which are not visible to the human eye, but are visible to the 4 infrared cameras on the headset.
Because of how the tracking works, it is important that the controller are held correctly, and the rings are visible to the cameras on the headset or they will not be tracked. Additionally, if the controllers are in direct sunlight, the LED’s may not be visible by the cameras and they will lose tracking.
Additionally to making sure the camera can see the controller. Holding the controller correctly allows the system to more accurately know where you hand is. This allows it to re-create a representation of your hands in virtual reality.
To hold the controller correctly, the base of the controller sits in the palm of your hand and the tracking rings are facing up. Your index finger sits on the trigger, your middle finger on the grip button and your thumb available to press the buttons and joystick in the middle of the controller.
If you are planning on running multiple devices, we recommend labelling your controls and headset so they do not get mixed up. Controllers will only work for the headset they are paid to.
If the controllers are not visible by the headset, it will default to hand tracking mode. Using the cameras on the headset to identify your hands and bring them into virtual reality. This is a new feature, and is not supported by all applications yet. One of the great things about this headset is its potential for software upgrades like the nely released hand-tracking.
The Quest 1 has adjustable straps to make sure it is a comfortable experience for everyone. It has 3 adjustable straps, one at the top and one on each side.
The Quest 2 default head straps are a bit difficult to adjust. However, if you have purchased the deluxe headset (recommended), it will function like a hardhat and can be adjusted at the back with a single dial before or during being worn.
The headset comes with a glasses adapter.
Your glasses are compatible if they are 142mm wide and 50mm in height.
To inset your glassse space, gentally remove the facial interface foam
Attach the glasses spacer to the back of the facial interface with the glasses logo on top.
Press it into place, than reinsert the facial interface foam back into palce.